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Information Technology 🏢 Full Time ⭐️ Verified

Senior 2D Graphics Rendering Engineer

Nebula Vision Systems
San Francisco
Estimated Salary
USD 140.000 – USD 190.000
Live Update
22 Mei 2026
Deadline
22 Mei 2027

Job Description

We are looking for a highly skilled Senior 2D Graphics Rendering Engineer to join our elite R&D team in San Francisco. At Nebula Vision Systems, we are pioneering the next generation of interactive visual experiences, pushing the boundaries of what is possible on consumer hardware. If you have a deep passion for GPU architecture, shader programming, and real-time rendering, we want to hear from you.


As a key member of our graphics team, you will architect and optimize rendering pipelines that deliver stunning visuals with buttery-smooth performance. You will work closely with our product and design teams to translate artistic vision into high-performance code.

Responsibilities

  • Architect and optimize high-performance 2D rendering engines using C++ and modern graphics APIs (OpenGL, Vulkan, or DirectX).
  • Develop and maintain custom shaders (GLSL/HLSL) to achieve unique visual effects and high-fidelity imagery.
  • Debug and profile complex rendering issues to ensure maximum GPU efficiency and minimize power consumption.
  • Collaborate with cross-functional teams to implement new visual features and enhance user interface rendering.
  • Stay at the forefront of graphics technology trends and contribute to internal technical documentation and code reviews.
  • Contribute to the continuous improvement of our rendering framework to support future product lines.

Qualifications

  • Minimum of 5+ years of professional experience in graphics programming and software engineering.
  • Strong proficiency in C++ with a deep understanding of memory management and performance optimization.
  • Extensive experience with 2D rendering techniques, including rasterization, anti-aliasing, and texture mapping.
  • Hands-on experience with graphics APIs such as OpenGL, Vulkan, or DirectX 11/12.
  • Experience with GPU debugging tools (e.g., RenderDoc, nsight) and profiling methodologies.
  • Bachelor’s degree in Computer Science, Computer Engineering, or a related field (Master’s preferred).
  • Strong problem-solving skills and the ability to work in a fast-paced, agile environment.

Required Skills

OpenGL Vulkan DirectX GLSL HLSL C++ GPU Optimization 2D Rendering Rasterization Shader Programming Computer Graphics

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